|D4 Foundations is an experiential lab course that teaches an entrepreneurial design method to discover pressing needs in complex problem areas that will enable the design of innovative solutions. This quarter, participants will work in interdisciplinary teams to identify latent, unmet needs in the areas of education and healthcare. By the end of the course, participants will have acquired the skills to 1) discover and develop ideas with a strong foundation in user-centered design, and 2) iteratively test and execute on ideas with the intent of making a meaningful impact to various industries.
Participants will attend in-class sessions and have out-of-class group activities. Classes will teach elements of design thinking methodology and entrepreneurship education, including: problem framing, “needs-finding” research techniques, opportunity identification, prototyping, and customer development. Out-of-class activities will focus on action; participants will put classroom lessons into practice through fieldwork in healthcare or education settings.
Prospective class participants should apply to participate. in one of the two industry tracks described below, but the two cohorts will meet and interact in the same classroom to help foster the cross-pollination of the D4 Foundations methods and ideas.
Healthcare Track: The US spends more money on healthcare than any other nation, with expenditures representing approximately 1/6th of the US GDP. Yet, by most measures, health outcomes consistently trail peer nations. In this course, we will look outside of the traditional medical infrastructure for answers. How do behaviors in areas such as diet, exercise, smoking, compliance with medical advice, and substance abuse impact health and wellness? Participants will study these human behaviors and take a user-centered design approach to innovate ways to influence change that can benefit health, the economy and the quality of individual’s lives.
Education Track: The rapid adoption of technology in the 21st century has dramatically altered the way we work, communicate, consume, travel, and play. Yet the traditional classroom environment has not dramatically changed since Horace Mann’s introduction of the Common School Movement in the 1840s. While technology has started to find its way into the classroom, how it is implemented and integrated into the curricula varies from school to school and with very mixed results. This course will explore ways that technology is being implemented in K-12 schools, working with partnering institutions to provide opportunities for research and observation.
|The majority of grades are based on a series of group projects that go from opportunity identification, concept development and an early feasibility summary for a new venture. 20% of grades are based on individual assignments. Group work is extensive in this course. Students should expect to meet with their groups multiple times each week.
Your course grade will be determined as follows:
- 20% on homework assignments
- 20% on attendance and participation in class
- 40% on study group output
- 20% on a personal journal, class journal
*Grade adjustments on peer evaluation
|This is an application-only course intent on building an interdisciplinary class of students, faculty, and staff from the University of Chicago. Applicants with a strong interest in user-centered design as well as an interest in either healthcare or education are encouraged to apply. Complementary skill sets such as experience in business, technology, design, medicine, or education are preferred.
Application can be found here: http://chicagobooth.qualtrics.com/SE/?SID=SV_8nQ20yOWgWqwfuR
Description and/or course criteria last updated: 08/07/2013